
Solo Project: 3D Melee Combat
JULY-AUGUST 2025
Project Description
Download (itch.io)
Git Repository
Summary
For a personal project, I decided to prototype a 3rd person melee combat with the likes of Elden Ring.
The prototype uses the Unity new input system, with both keyboard and mouse and controller input support.
Using Mixamo animations, I added 3 simple attacks that can be done in succession, and enemies with a simple attack animation. With Unity's animation frame events system, I implemented my own logic for each animation.
Duration
4 weeks
Game Engine
Unity
Date
July-August 2025
Learning Outcomes
Technical Prototyping: Quickly prototyping melee combat mechanics such as attacks, dodge rolls, movement, camera control and enemy AI to test for fun and intuitiveness.
Combat Mechanics Design: Designing simple melee combat mechanics.
Research and Documentation: Researched different melee combat systems, analyzed them based on what they do well or not well, and came up with recommendations on how to design a combat system and what to prioritize.
C# Unity Scripting: Worked on the prototype in Unity, programming in C#.
Gallery












Connect
Get in touch for collaboration or inquiries.
info
alexandre.dorne16@gmail.com
+4746543190
© 2025. All rights reserved.
follow